Rules for Space and Low Gravity
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Space House Rules Document
Gravity Effects
- Abilities and other stats changed relative to gravity strength
- Lift Strength (+¼ slots at 2/3 gravity; +½ slots at 1/3 gravity; x2 slots at no gravity; enhanced limits require a means to carry the extra weight)
- Projectile Ranges
- Distance: x2 increments at 2/3 gravity; x3 increments at 1/3 gravity; x4 increments at no gravity (no maximum distance, but -10 to hit beyond long distance increment)
- Fall Distance Increments (+50% at 2/3 gravity; x2 at 1/3 gravity; no limits at no gravity)
- Jump Height/Length (x2 at 2/3 gravity; x3 at 1/3 gravity; no limits at no gravity)
- Normal/Unencumbered Hight Jump: 3’
- Normal/ Unencumbered Standing Long Jump: 4’
- Normal/ Unencumbered Running (20’) Long Jump: 8’
- -1’ for halflings; -2’ for dwarves and gnomes
- To Hit Penalties (-2 at 2/3 gravity; -3 at 1/3 gravity; -4 at no gravity); 1 week to acclimate, calculated separately for each level of gravity
- Damage Bonuses (+2 at 2/3 gravity; +3 at 1/3 gravity; +4 at no gravity); must be braced against floor or wall to receive bonus