Session Fifty, Plague of Angels
Group hologram to go to admin bldg to check out Korovan’s office. Disguised as Boston Roxx’s band.
Xia clears our way to Korovan’s office.
2 security officers guarding the office.
Korovan’s office:
Cluttered mess of an office. No chairs, his mechanical legs were his chair…
Filing cabinet, desk east and north walls, multiple computers, multiple systems. Inventory, etc. paper notes:
5 computer interfaces:
1) inventory management
2) purchasing- may hook into an OA system as well, trade in local sectors?
3) Ordering from various station manufacturers
4) Personal – no immediate dedicated purpose
5) another ordering and inventory for this department only(Doc Hacks First)
Room is subdivided, room to the right and this room has a space between it and this room. Revised plan does not show this. Original dimensions 20’x20 , main office 15’x10’ smaller office 5’x10’, depth is 5’x10’
Assistant’s office:
Inventory Management
Personal Computer (Dominic hacks first)
Fitting work on a ship: Ragnarok – it’s finished
Mick searches the main office
Stefano looks for Ragnarok referernces
Dominic: Assistant personal computer:
Hacks it. Free reign of the computer.
Copies of messages quite a few messages from korovan. Mostly day to day. Many messages on Ragnarok’s fittings.
Fitted for long distance travel. Larger engine, little weaponry. Patrolboat sized based on parts records. Right up until we ran into him and ended his queries.
It was in the shipyard… fully stocked, crewed, spike drive 3.
Nothing about physical stuff on ship.
Noted that there was a LOT of stuff mainly medical equipment getting lost… korovan blows him off.
Assistant’s Inventory computers
See everything for the station, searches, orders put in from this terminal.
Looks for deletions: not much interesting there.
plenty of stuff lost though overall mainly marked lost by Korvan, med supplies etc.
Vehicles: Van, motorcycle, and 3 more cars.
Van’s in custody, picked up at a racetrack…..
2 cars are at the corugated box factory
1 is at a hydroponic plant
motorcycle is at a private residence, not too far from casuela’s apt.
One of the directors of the hydroponic
Mick: Paperwork in Korovan’s office
Copy of ragnorok schedule, other ships and other projects he’s keeping track of.
**Find a scribbled note:
from Casula: Korovan, you need to bury how you’re hiding the stuff. It can’t all be lost in transit, can’t you delete it or something.
Doc: Departmental inventory and such for Quartermaster’s office
Records of Korovan requisitioning a large server, located on this floor. Excuse is to combine nebula inventory. Size and power is way way overkill.
We have the server’s location and room number on this floor.
***Stefano: Ragnorok, patrol boat – OA trading boat. Left yesterday. No public flight plan. Nebula ship.
We go to the serverrack of note. Upwards of 50 racks in the room. We take the blade back to Korovan’s office to work on.
Dominic opens Korovan’s personal computer:
Chief quartermaster messages excuses for disappearing stuff solutions needed, etc…
Deletions: Logfiles transferring data to 2 places. 1, the server that we’ve got. And the other copy went to the main computer of the Ragnarok.
Ragnarok info:
Scheduled to check on agents in OA space, endrun around the OA blockade.
Crew: Chief of Security: Alexi
Ragnarok stocking: Ghost items, placed on there, but didn’t come from anywhere. Suddenly appeared… boxes labelled as tradegoods and such are likely something else.
Lucifer’s messages: pretty innocent conversations…
We find virtual environments with ourselves on there based on the Sword of Flame. Separate virtual environments. Each is a version onboard the Sword of Flame. they’re on a trip to afari. Seems they’re going to check on Goro….
Starfarer
You are an expert in the plotting and execution of interstellar
spike drills. While most experienced pilots can
manage conventional drills along well-charted spike
routes, you have the knack for forging new drill paths
and cutting courses too dangerous for lesser navigators.
Level 1: Gain Pilot as a bonus skill. You automatically
succeed at all spike drill-related skill checks of difficulty
10 or less.
Level 2: Double your Pilot skill for all spike drill-related
skill checks. Spike drives of ships you navigate
are treated as one level higher; thus, a drive-1 is
treated as a drive-2, up to a maximum of drive-7.
Spike drills you personally oversee take only half
the time they would otherwise require.
Problem Child:
Patrol boat class, but Nebula. Shiny Chrome skin
Mercury Teardrop shape with not a lot of external features. Recessed weapons. Engines recessed underneath.
Internals look pretty normal.
Plasma beam, Spike drive 3, boarding tubes, atmospheric config.
Mnk72 to 300 (difficulty 10)
7 - Base
+2 Rutter greater than 5yr old
+1 Per 2 full hexes (3)
Travel time = 6 days/3 = 3 days, with starfarer 2, that time is halved so 1 & 1/2 days travel.
300 to Afari (Difficulty 8)
7 - Base
-2 < 1 month rutter
+1 3 hexes of travel
+2 Trim the course
Travel time = 6/4 = 1.5 days, half that is 18 hours.
Afari to Arneion Difficulty (7)
7 – Base
-2 < 1 month rutter
+2 Trim the course
Travel time 6/4 = 1.5 days, half that = 18 hours.
Travel time minimum to the planet =
48 hours/4(Drive 2, plus 1 for starfarer, +1 for trimming the course at difficulty 9) 12 hours
or 48/3 16 hours without trimming
or 48/2 24 hours with dominic holding back going normal speed.
Drive 2 ship with Dominik Driving
Mnk72 to Afari
Base 7
Less than a month -2
2 hexes +1
Trim course +2
Difficulty 8
MNK to 300 = Drive 3, 3 days
300 to Affari