Session Nine Summary (Graveyard of Empires: After the Fall)

From RPG Campaign Wiki
Jump to navigation Jump to search

Session 9, September 2 2020

0502-hairyspiders.jpg

Introduction

After a chance ambush by sabre spiders, the party has followed the arachnids back to their lair (a bridge of webbing spanning an underground chasm and clearly used as a travel convenience by the Drow). We continue with the party retreating out of the lair, which Felix has set on fire at 7PM on the 9th of Tenrilden ...

Session Summary

The fight continues and the fire spreads and burns a hole in the floor of the web and the loot starts sliding down towards this hole.

We do a fighting retreat in the direction we intended to go and the spiders followed us. Felix is knocked down and Alex grabs him.

We get to an opening and go up and travel on top of the strand and 3 spiders follow us. We kill one and get to the ledge and then the web fails and the last of the treasure in the web plummets into the chasm with the rushing river below.

One spider falls and the other keeps attacking until we drive it off majorly hurt, but we can't kill it.

Rallion finds the trail of the drow. Braadlur attempts to find a stone guardian and fails to reach it. Laris looks for signs of other creatures.

A group of deep gnomes emerges from the rock along the trail. They speak with Braadlur who tells them we're equals but will say we are his slaves if there's a problem.

We travel with them to the trading post.

The leader is Zaki and their village is Jaanet.

We take a side trail that leads to the dwarven mining tunnel.

Rallion recognizes the tunnel once they reach it. They pull back into a cave to rest the night with no interruptions.

The next day we continue toward the trading post and are among some mining equipment and are ambushed by a score of Troglodytes.

We drop one and some charge and others stay back and throw spears.

We loot the body and Braadlur looks at the machine and finds two chunks of nanocarbon ore.

Many blows are traded and in spite of their foul stench and using a machine to throw up dust to obscure our vision.

We drop enough of them that they break and run and we drop a few that flee.