Session Two Hundred and Ten (Graveyard of Empires Summary)
SESSION 210 – July 18, 2018
The fight continues….
Oskar removes the circlet from Rallion and puts on his blocking ring back on.
Two laser guns slide out of the wall, and one blasts towards our ship, and misses ship and crew. The other turns and shoots the other gun, while Oskar runs behind the gun and takes it out the next round.
Back in the room, the fight with the berserker automaton continues, and Axelbot’s body is taken over by “something”, and he phases. Kauri could still see him, Axel put his hand through the window. Axel struggles and thinks he understands how phasing works, and thinks, phase back. He does, and the window shatters, but the exterior has atmosphere, so there is only a minor decompression that does us no harm. Axel is able to speak and warns us that he is not in control.
Nash asks Serithaz to do something and puts the circlet on Axel, and Axel agrees to let Serithaz re-write him so he can’t be taken over, and reassures Axel that he is “pretty sure” Axel won’t go insane. Axel gives Nash back the circlet and does not lose control.
Meanwhile, the fight with the berserker wages on and the battle of magic missiles and blows from Bavmorda finally take it down.
The dwarven engineers join us and search the quartermaster room and grab up all the miscellaneous gear they can.
Rallion comes to, and informs the others that XenoTel knows all about us, after having encountered a blinding light with a gigantic eye and thousands of smaller ones. Rallion is shaken and stirred, and won’t put on another control circlet anytime soon.
The engineers at the prompting of Axel remove the gun that helped us (thank the electronic gods), hoping to figure out a way to mount it to Axel. It was powered directly from a wired connection. The berserker is powered wirelessly and has no battery. We learn that most other automatons here are powered wirelessly.
On the desk of the quartermaster we learn that there is a map and figure out where the tram is to take us to the interior. We learn that Xenotel can just jettison the part where we are, so we are in a hurry. Nash wants his levels he was promised.
We go to the security level and are greeted by four passageways ending in doors. We pick one and four guns and four automaton orbs appear. Two of each are on our side. The guns of the gods shoot the other guns, and the orbs of the gods crash into the other orbs. The guns of the gods shoot at the party and the crash of one set of orbs is close enough to injure the ancient elf, and kill one of the dwarven engineers. The door was locked and we couldn’t pick or force it, so Laris used Knock. We rushed in and the corridor had a closed door that also did not respond to the key, and we tried to force it, but the corridor heated up, so Laris used another Knock.
We got out of that corridor and closed and locked it. We found a circular corridor around the four security offices, each with a detention area, and a customs office. Four monkey automatons approached and pinched the flesh and blood among us and ignored us, and eyed Axelbot. They looked to repair him, and when they couldn’t began to try to rip him apart. Serithaz couldn’t get through to them, something was wrong with them. We ended up destroying them.
We got into one of the security offices and went to the command office where one way glass showed us the way we entered and had a command console and two lockers. Rallion was reading the display and Laris moved to a locker.
Four spider automatons dropped down. Laris was bit and fell frothing at the mouth. The rest of us jumped into the fray. Rallion dropped two of them, and Bavmorda was bitten and fell frothing. In the midst of the fray, Nash used his two cure poison positons on the fallen, while the rest of the party finished the fight.
We found laser pistols and a sort of laser rifle. In the immigration and customs office we found records of those going planetside, and another laser pistol. The pistols were deemed forbidden to go planetside, so they must be quite powerful.
Before we can formulate our next plan, a walking gun and four more spider bots approach, we rush out to them, and two of them are dispatched by Axelbot. The others move in to attack the living.
Nash reminds us we need to hurry, he wants to be a better cleric by the gift he was promised for coming to help the gods.
The battle continues….